This is my first game programmed with with C++ instead of blueprints. Consists of eliminating all the turrets without being eliminated.
This project started following an udemy course made by GameDev.tv Team and Ben Tristem. (One of the best selling courses about c++ for Unreal Engine).
It was a great first contact with C++. I understood the workflow and how the blueprints complement the C++ classes.
Although is a simple project, it was a good example of how to use inheritance and components, and how to seperate functionalities.