Shoot Em Up

Aprl 2022

A shoot ’em up microgame with some different enemies, bullets and asteroids. 

The player and everything related to him is persistent, the levels with the different enemy waves are loaded without the player realizing it.

Player uses the singleton pattern, and bullets use the object pool pattern.

  • Engine

    Unity 2021

  • Team Size

    1

  • Project Duration

    1 week

  • Main Roles

    Programmer, Designer

  • Platforms

    PC

Gameplay