Rubén Notario

A little bit about me

Hi, I’m Rubén Notario, game programmer and aspiring game designer. Like many others, since I was little I have been passionate about video games. 

I started studying computer science when I was 16 years old, then app development, and then game developmentalthough I had already studied in my spare time on my own.

Meanwhile I discovered virtual reality, and it was a crush, I wanted to be part of the growth of this technology. My goal is to forge an experience to have something to offer in the world of game development and/or virtual reality.

Currently i’m working in AR/VR industry and keep practicing game development and studying game design

AR / VR Developer

Isostopy, May 2023 – Present (full time)

Development of AR and VR apps with Unity, and 3D web experiences with Playcanvas.

Game Programmer

Orenji Games, Jan 2023 – Jun 2023 (internship)

Development of a couple of game demos with the latest version of Unreal Engine.

AR / VR Developer

Isostopy, Sep 2021 – Dec 2021 (internship)

Here I used Spark AR Studio, Playcanvas, and unity, especially to make mobile apps.

Web Developer

Vulcano Gres, Aug 2020 – Apr 2021 (part time)

I was in charge of the development and maintenance of the company’s website, made with WordPress.

Automation Technician

Simad, Dec 2019 – May 2020 (full time)

My job was to create flowcharts for process automation. To do that i had to program scripts with javascript, and make queries to API rest.

Unity Game and XR Development Master

Tokio School, Feb 2022 – Jan 2023

Here I delved a step further into Unity, discovering all his tools, improving my coding skills with C#, developing some microgames of different genres and even a VR game.

Unreal Engine Game Development Master

Tokio School, Feb 2021 – Feb 2022

Here i learned to use professionally the different tools the engine offers. I acquired a good level of programming with blueprints, and a bit of C++

Multiplatform Apps Development higher Degree

CEV, Sep 2019 – Dec 2021

During this education I learned to develop mostly for Android with Java, but also for IOS with Swift, web with angular, backend with Springboot and Jhipster, version control tools like git, Unity with C#, and other skills such as agile methodologies, gamification and user experience.

Computer Science Intermediate Degree

IES Villablanca, Sep 2017 – Jun 2019

Here I learned about different areas of computing such as operating systems, network services, servers, computer assembly, etc.

A Complete Guide To Game Design

edX, Mar 2024

Game Engines

Unreal Engine 85%
Unity 85%
Playcanvas 75%


Unreal Blueprints 90%
C# 80%
Java 75%
C++ 60%
html 90%
css 85%
Javascript 70%

Game Design

Gameplay Design 65%
Systems Design 50%
Combat Design 45%
Level Design 40%

3D Modeling

Blender 20%