rubennotario.es

Rubén Notario

A little bit about me

Hi, I’m Ruben,

My main skill is programming, but I also have some knowledge in design.

As I usually work alone or in small teams, I also have basic knowledge in other areas such as for example world building.

My experience is currently based on many academic and personal projects, although after my studies I spent a few months in a company as part of the training. My role there was that of gameplay programmer.

currently work professionally in the AR/VR industry while I continue developing personal projects.

AR / VR Developer

Isostopy, May 2023 – Present (full time)

Development of AR and VR apps with Unity, and 3D web experiences with Playcanvas.

Game Programmer

Orenji Games, Jan 2023 – Jun 2023 (internship)

Development of a couple of game demos with the latest version of Unreal Engine.

Web Developer

Vulcano Gres, Aug 2020 – Apr 2021 (part time)

I was in charge of the development and maintenance of the company’s website, made with WordPress.

Unity Game and XR Development Master

Tokio School, Feb 2022 – Jan 2023

Here I delved a step further into Unity, discovering all his tools, improving my coding skills with C#, developing some microgames of different genres and even a VR game.

Unreal Engine Game Development Master

Tokio School, Feb 2021 – Feb 2022

Here i learned to use professionally the different tools the engine offers. I acquired a good level of programming with blueprints, and a bit of C++

Multiplatform Apps Development higher Degree

CEV, Sep 2019 – Dec 2021

During this education I learned to develop mostly for Android with Java, but also for IOS with Swift, web with angular, backend with Springboot and Jhipster, version control tools like git, Unity with C#, and other skills such as agile methodologies, gamification and user experience.

Computer Science Intermediate Degree

IES Villablanca, Sep 2017 – Jun 2019

Here I learned about different areas of computing such as operating systems, network services, servers, computer assembly, etc.

A Complete Guide To Game Design

edX, Mar 2024

Game Engines

Unreal Engine 85%
Unity 85%
Playcanvas 75%

Coding

Unreal Blueprints 90%
C# 80%
Java 75%
C++ 60%
html 90%
css 85%
Javascript 70%

Game Design

Gameplay Design 65%
Systems Design 50%
Combat Design 45%
Level Design 40%

3D Modeling

Blender 20%