Hi, I’m Rubén Notario, game programmer and aspiring game designer. Like many others, since I was little I have been passionate about video games.
I started studying computer science when I was 16 years old, then app development, and then game development, although I had already studied in my spare time on my own.
Meanwhile I discovered virtual reality, and it was a crush, I wanted to be part of the growth of this technology. My goal is to forge an experience to have something to offer in the world of game development and/or virtual reality.
Currently i’m working in AR/VR industry and keep practicing game development and studying game design.
Development of AR and VR apps with Unity, and 3D web experiences with Playcanvas.
Development of a couple of game demos with the latest version of Unreal Engine.
Here I used Spark AR Studio, Playcanvas, and unity, especially to make mobile apps.
I was in charge of the development and maintenance of the company’s website, made with WordPress.
My job was to create flowcharts for process automation. To do that i had to program scripts with javascript, and make queries to API rest.
Here I delved a step further into Unity, discovering all his tools, improving my coding skills with C#, developing some microgames of different genres and even a VR game.
Here i learned to use professionally the different tools the engine offers. I acquired a good level of programming with blueprints, and a bit of C++
During this education I learned to develop mostly for Android with Java, but also for IOS with Swift, web with angular, backend with Springboot and Jhipster, version control tools like git, Unity with C#, and other skills such as agile methodologies, gamification and user experience.
Here I learned about different areas of computing such as operating systems, network services, servers, computer assembly, etc.