Hi, I’m Rubén, a Technical Designer based in Madrid, Spain.
With a background as an AR/VR programmer, I have contributed to several academic and collaborative game development projects.
Currently, I work as a Technical Designer for an up-and-coming indie team, applying the knowledge I’m acquiring through my Video Game Design degree at U-tad.
My goal is to continue growing, gaining experience, and building a professional career in the video game industry.
Development of a Vertical Slice with Unreal Engine 5 of a multiplayer platformer game.
Development of AR, VR, Android, iOS, PC and web3D applications with Unity, Unreal and Playcanvas.
Development of a couple of game demos with the latest version of Unreal Engine.
Here I’m learning in depth in various fields, especially game design, but also the fundamentals of art, narrative, and audiovisual language.
These courses have made a huge difference in my education, as I’ve had access to expert instructors in each subject. In these courses, I’ve learned primarily about C++ and multiplayer for Unreal Engine.
Here I delved a step further into Unity, discovering all his tools, improving my coding skills with C#, developing some microgames of different genres and even a VR game.
Here i learned to use professionally the different tools the engine offers. I acquired a good level of programming with blueprints, and a bit of C++
During this education I learned to develop mostly for Android with Java, but also for IOS with Swift, web with angular, backend with Springboot and Jhipster, version control tools like git, Unity with C#, and other skills such as agile methodologies, gamification and user experience.
Here I learned about different areas of computing such as operating systems, network services, servers, computer assembly, etc.








