This is my first VR videogame, the final project of my unity course. It has been quite an experience, with certain extra difficulties compared to a normal game, it is far from perfect, but I am satisfied with this first contact with this type of development.
I have used some assets from synty studios, animations from mixamo, the VR Interaction framework, and some free assets from the asset store.
It was necessary to use an experimental plugin to have several types of agents in the navigation mesh, pedestrians and vehicles in this case, which avoid each other and have different navigation meshes.
Both work with the same system of routes to move around the city.