Full C++ Project with Unreal Engine 5.1 (Currently in development)
December 2022 - Present
I’ve already made a couple of simple projects, and now, to deepen C++ and improve my skills I’m currently following a course from Stephen Ulibarri.
When I’m done with that, I’ll continue learning about multiplayer and the Gameplay Ability System.
In this projects i’m also working with new Unreal 5 features like world composition, nanite, lumen, enhanced inputs, inverse kinematics and others. I will use assets from quixel megascans, and unreal marketplace.